![unity ambient light unity ambient light](https://i.ytimg.com/vi/pbael4eOF4w/maxresdefault.jpg)
However I'd really appreciate if there was a way to raise/lower the "ambient" light in the scene regardless, just like when the object is not lightmap static/when there isn't any baked in lighting.
![unity ambient light unity ambient light](http://2.bp.blogspot.com/-DJSyzmYl4Ks/U9TTsbmv6eI/AAAAAAAAA78/25lfRxy_aMI/s1600/Unity+3d+office+interior+lightmapping+game+lighting+ambient+occlusion+beast.jpg)
![unity ambient light unity ambient light](https://i.stack.imgur.com/byHrK.png)
Unity correctly doesn't really bake any of the ambient light into the scene, because well, it's indoors. Therefore I think 1) is the better solution.I'm trying to apply something like ambient lighting to my indoor scene with baked-in light. My guess is that the current behavior is preferred by most people simply because it is more realistic but that is just a gut feeling.
![unity ambient light unity ambient light](https://www.sanezoo.com/wp-content/uploads/2020/06/machined_surface_inspection_turned_with_marked_defect_pores-scaled.jpg)
we change the behavior of the lightmapper so that "Environment Light" (as it is called in the Lighting UI) affects lightmapped objects like it affects dynamic objects (no blocking of light).
#UNITY AMBIENT LIGHT UPDATE#
We update the current behavior to reflect the manual.we make it clear that "Ambient Light" can mean different things depending on how you light an object.